The only way to escape the world of Die is if the whole team wishes to go home. Just one problem: half of them want to stay in this trauma-inflected fantasy. Gillen's pacing is excellent, as always. Each issue has both substance and suspense.
The only way to escape the world of Die is if the whole team wishes to go home. Just one problem: half of them want to stay in this trauma-inflected fantasy. Gillen's pacing is excellent, as always. Each issue has both substance and suspense.
This is an interesting graphic novel based around DnD, I found it pretty good.
Read for prompts for:
#ReadYourBookshelfChallenge2022
#PopSugarReadingChallenge2022
4/5
Happy new #comics day everyone. Indie titles this week:
Curse Words continues being awesome!
Ogre is 3 issues long...this is the middle.
Ninjak - final issue. Bye bye Ninjas. 😭
Die is about a D&D group that find themselves battling in REAL LIFE. 😱
Wizard Beach # 1 - no idea. But it's a Wizard...on a beach! 🤷♂️😅
Sword Daughter = Vikings.
William The Last - little boy discovering his destiny.
Larks Killer = bonkers fun.
#NCBD