They called her Prism, as if that was her name. Forced to take on a new identity to protect herself from a still-angry people, Merelin Lindon wants nothing more than to help bring the world of Arah Byen into some kind of balance. But nothing is going as planned. The High King Zhabyr is falling apart. Merelin's allies have scattered, and even Yatol is acting more mysterious and tormented than ever. And just when Merelin believes things can't get any worse, she is framed for a terrible crime, and deserted by those who should have defended her. But Merelin soon realizes that she is not the victim of a horrible plot, but just one more pawn in a deadly game she never really understood. It is the game immortals play, and nothing can prepare her for the truths that are coming to light, or the enemy she knows she will have to face. In the coming fight Merelin cannot stand alone. But can she bring her allies together before it is too late?